Synthesis
Creating an audio signal from control inputs
·
Issues:
- fidelity / richness
- flexibility / control `knobs'
- cost in complexity (CPU) & data size (store)
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Mimic real signal, or just make a new one?
- abstract level of correspondence
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Techniques:
signal models
- sampling
- sinusoid (plus...) models
- nonlinear algorithms e.g. FM
source models:
- source-filter & LPC
- waveguide & other physical models

Lego Audio Workshop: Overview of digital audio -
DAn Ellis
- 1997may06
- 6/13